Tonight is a good night to celebrate. Ending 2008, what I would call one of the most disappointing years in gaming that I can remember.
It started right off in January. Two of my favorite franchises, Burnout and Devil May Cry, were getting the next-gen treatemnt with Burnout Paradise and Devil May Cry 4. They both garnered a good amount of hype and were looking to start 2008 on the right foot. Burnout Paradise turned out to be a bit too experimental (though I applaud them for trying something new) with the open world concept. Forcing you to rely on your microscopic mini-map and arrow indicators during a high-octane race was a horrible idea; the game used to just be about blazing down a linear path and trashing all that's in your way. In Paradise I was too focused on optimizing my route to the goal to think about actually enjoying the game. Add in annoyances like a lack of a "restart race" button and the lack of the much-loved Crash mode, as well as same-screen multiplayer, and the result was a package that was original and pretty, but just not that great.
Devil May Cry 4 was also a terrible letdown. Coming off from the stellar 3rd installment that got me into the series, DMC4 had definitely had some expectations to fill. What came out was a lackluster and uninspired entry to the series. Simplified mechanics trashed the complex and customizable weapon swapping and combat style systems for a simple grabbing mechanic, where you can grapple enemies from afar and slice them up. The combos in general felt less technical and more button mashing. The simplified controles and downgraded difficulty leads to what I would call "casual-i-fying" the series.
My hope was renewed in the prospect of the extremely hyped Smash Brothers Brawl. Daily updates on its website was a great hype device, but began to slowly make clear a sad truth - there really isn't much new in Brawl. While Melee was a milestone upgrade from 64 (crisp graphics, a ton of new mechanics and moveset expansion, trophy collecting and a roster that over doubled in size), Brawl only offered a few upgrades, none of which were that interesting. The fleshed out adventure mode turned out to be nothing more than some shallow platforming stages and decent boss fights, along with nonsensical cinematics (YOU try crafting a story with 35 characters that can't speak a word, and keeping it somewhat sensical). The only game mechanic changes (other than more subtle ones like weaker gravity) is in the form of final smashes which were only handed out through an item. Instead of creating an overdrive bar that charges when the character hits / gets hit, they leave it to the random spawns / locations of items to determine when someone can get a game-breaking attack. They can be somewhat fun in casual matches but anyone decently competitive turns them off entirely. The only real upgrade was adding in some new characters, but their appeal wore off relatively quickly, even the surprise appearances from non-Nintendo Sonic and Snake. And don't get me started on the absolutely terrible online support.
The next victim was possibly the biggest letdown of 08 to me, which was GTA4. While it was certainly met with critical success, I just didn't see it personally. The graphics were amazing, the city felt alive, the story was well presented and the new aim / cover mechanics worked great most of the time. The problem was that none of those things are really what GTA is about. The reason I used to spend hours on end in the lands of Vice City and the other PS2 entries was the sheer amount of fun things there were to do. There were hospital and firefighting minigames with gameplay rewards if completed, properties I could buy with missions attached to them, jetpacking around, torching people with flamethrwers or beheading them with katanas, finding hidden packages that gave you awesome upgrades with every 10 collected, just to name a few. You can do none of that in GTA4. While they do still have vigilante missions and hidden packages (well, pigeons this time) they have no tangible reward other than some achievement points. The exciting minigames of GTA4 include activities like watching fake television, browsing their fake internet, and playing virtual pool or darts with one of your virtual friends. Sure, taking them out enough give you some perks, but the entire affair felt tedious and repetitive. The weapon selection was as bare bones as possible with nothing interesting or fun to use. The cars have a realistic feel to them which makes extreme maneuvering a much more difficult affair (and less fun) affair. Money was entirely useless past the first 5th of the game since you never lose your weapons (unless you're bad enough to actually get arrested), so there's no real risk in stocking up on expensive weapons anymore, as well as no property to buy. Pestering the cops isn't even that fun anymore; in past games you could play cat and mouse with them for a while before they really took you seriously, but in 4 by the time you're starting to really have fun you'll hit 6 stars and get trampled by army men soon after (don't expect tanks though, since they removed those too). It just felt like GTA plus realism, minus the soul of the franchise. It felt empty, cold, and uninteresting outside of the main plot.
The next big release was Rock Band 2 in the fall. Now here's a hard thing to screw up; the game got rave reviews last year and pretty much perfected plastic band gameplay already. Instead of keeping to that and upgrading some aspects, they managed to change nearly nothing and actually remove some aspects of the original. Namely I speak of the game keeping track of your star ratings in individual songs; the fact that it no longer does was a glaring and absurd oversight in my eyes. As I just said nothing was really added to the game (other than songs, obviously). The world tour mode was the same as last year's mode, with a few gimmicks like managers you can hire and some more clothes for your virtual rock star. The solo tours were completely removed. There's still no way to do band vs band online play, just 1 vs 1. The battle of the bands mode past the first couple of weeks is just a glorified ad to buy more songs so you can play their setlist challenges that you upload to leaderboards that are forgotten about a week later. Promised modes like jukebox mode and a special mode for a person playing vocals and an instrument simultanously never made the cut. Songs with no vocals can't be played unless you exit the game, take out the vocals player, and go back in the game, just to play that song. The instruments were upgraded but most people didn't need more plastic guitars or drums in the first place. A lot of this is nitpicking but I expect a sequel to have something new or interesting. The only saving grace is being able to transfer 55 of the original game's songs into this one. But overall, collosal letdown on the whole.
Guitar Hero: World Tour had a chance to innovate on Rock Band's formula but fell flat on its head. Their take on the RB interface was a jumbled mess and key components like saving other players and unison bonuses were completely absent. Vocals were horribly done with a painfully strict pitch window and nonsensical combo system. The shared star power system is horribly done and leads to people hogging SP and making SP activations only last for a few seconds at a time. The solo / band tour modes are extremely drab and linear "play pre-done setlists to advance" experiences that were not compelling at all. Their biggest chance to step-up from Rock Band, the music creator, was a flop as well. It gives you no creative expression in making the actual chart (notes are pre-deterined based on the sounds used, and SP placement is 100% random), vocals arn't allowed at all, and the guitar / bass / drums are just terrible sounding midi samples. The only songs worth looking into are random mario / zelda / final fantasy songs redone and insane random solos designed for those crazy people that can 5 star Dragonforce songs. No matter what the song, the result was always a bit jarring for the ears.
A few other letdowns rounded out the year. Fable II, like its predecessor, was supremely overhyped by Peter Molyneux and underwhelmed, with game-breaking glitches to top off the mediocre experience. GTA 4's downloadable expansion got delayed until '09. The blockbuster hits for the Wii this holiday season composed of Animal Crossing, which may as well be a port of the DS version with some new furniture and a couple of gimmicks, Mario Kart Wii, which turned out to be nothing new other than the trick system, gimmicky controls and a gimped battle mode, and Wii Fit, which I just have no words for. Nintendo still doesn't care about finding any solution to its storage problem on the Wii. Playstation 3's Home was a floundering mess and, while still in beta, is already widely considered a failure. And Xbox 360's are still Red Ringing (though less so these days).
I mean, 2008 wasn't a complete failure. Brawl and Rock Band 2, while not really innovating much, remained fun as hell to play. The 360 got an interface overhaul that sent it from having the weakest OS this generation, to the best one. Games like LittleBigPlanet and indie gem Braid gave me faith that original titles can still fare well in the giant pool of sequels that we see these days. Perhaps I'm jaded because all the titles that really did well this year were in the genre I despise most - 1st / 3rd person shooters. Resistence 2, Gears 2, Fallout 3 (please don't try to tell me that this game is an RPG, if anything it's a shooter with some light RPG aspects and an overhyped targeting system), Left 4 Dead, and MGS4 just off the top of my head. I really get worried that in a few years I'll be able to just use the [shooter series' name] [number] format for every popular game released.
Here's hoping that 2009 will have a few less shooters, a few more risks, and some truly worthy AAA titles. To all those that read (and write for) TSG, Happy New Years!
Wednesday, December 31, 2008
Friday, December 26, 2008
4k and Games and Passage
The Java 4k competition is where people submit game entries that take up 4kb of space or less. You can read more about it on the site's about page, or the rules, but there's not much more to it.
It's pretty amazing what people can do, using such little space. Oftentimes, a full-sized game is emulated, and shrunk down to 4kb. An example of this is Left 4k Dead. It's pretty fun, but really hard. I can't speak for how true it is to Left 4 Dead, since I haven't yet had the pleasure of playing it.

The winner from 2008 is a game called Spiderball4k, and your goal is to get the ball into the circle. You control your 'arms' which you shoot out like Spiderman shoots out his webs. If you touch any walls or objects you die. Difficult, but fun.
Fkconflict is a fun version of Risk. Instead of choosing which countries to attack and move from, they are randomly selected. During a round, a random country is selected, and you can choose to attack from that country, move from that country or pass. Another random country is selected, and this continues until all countries have been selected. A pretty fun take on the game.

Another one that's not really worth a screen is Scr4mble. It's fun, mostly cause I love word games. It's a great example of how 4k or 4 is often cleverly inserted into the title. Left 4k Dead is one of the best in that regard.

If you avoid marriage, and live the single life, you get less points, but you have more manuevarbility. You can go around hunting treasure in a maze, and don't have to worry about finding openings that you can both fit in. (Not meant to sound dirty...)
It got pretty big coverage, here's a few articles on it. I played through it twice, and don't feel like I've learned anything, (since I already knew to avoid women) but I feel a tear in my eye... (But not really, I'm too manly for that.)
It's pretty amazing what people can do, using such little space. Oftentimes, a full-sized game is emulated, and shrunk down to 4kb. An example of this is Left 4k Dead. It's pretty fun, but really hard. I can't speak for how true it is to Left 4 Dead, since I haven't yet had the pleasure of playing it.

Fkconflict is a fun version of Risk. Instead of choosing which countries to attack and move from, they are randomly selected. During a round, a random country is selected, and you can choose to attack from that country, move from that country or pass. Another random country is selected, and this continues until all countries have been selected. A pretty fun take on the game.
Another one that's not really worth a screen is Scr4mble. It's fun, mostly cause I love word games. It's a great example of how 4k or 4 is often cleverly inserted into the title. Left 4k Dead is one of the best in that regard.
Passage isn't a 4k game, but it's graphics/simplicity remind me of it. It is an artsy game which lasts 5 minutes. Before you read any further, I suggest you go play it, since it's impossible to discuss without spoilers.
Last warning before I start talking about it... I didn't get at first, which is to be expected, since it's on the weird/artsy side, but I liked it by the end of it. Given that the end is only 5 minutes away, it doesn't take long to warm up to. Your first choice, marriage or not? You get more points by being married, but that damned woman holds you back.

If you avoid marriage, and live the single life, you get less points, but you have more manuevarbility. You can go around hunting treasure in a maze, and don't have to worry about finding openings that you can both fit in. (Not meant to sound dirty...)
It got pretty big coverage, here's a few articles on it. I played through it twice, and don't feel like I've learned anything, (since I already knew to avoid women) but I feel a tear in my eye... (But not really, I'm too manly for that.)
Godspeed.
Tuesday, December 23, 2008
Top 52: F-Zero (#28)
Racing games aren't my thing. This game is. Read on to find out why.

Title: F-Zero
Console: Super Nintendo
Release Date: 08/13/91
Genre: Racing
My Ranking: #28
-------------------------------------
F-Zero is a hyper-intense futuristic racing game. You control one of four really fast hover cars and you race on tracks with crazy turns, jumps and in some cases, lava. I love the story wikipedia gives for F-Zero, as if a racing game actually needs a story:
"F-Zero is set in the year 2560, when humanity's multiple encounters with alien life forms had resulted in the expansion of Earth's social framework. This led to commercial, technological and cultural interchanges between planets. The multi-billionaires who earned their wealth through intergalactic trade were mainly satisfied with their lifestyles, although most coveted more entertainment in their lives. This resulted in a new entertainment based on the Formula-1 races to be founded with vehicles that could hover one foot above the track. These Grand Prix races were soon named "F-Zero" after a rise in popularity of the races."
LOL.
The reason F-Zero is on my list is because of the awesome track design. F-Zero moves fast, REALLY fast. Yet, despite the speed, almost all of the stages feature 90 degree to 180 degree turns and in order to cut corners well, you need to have a solid feel for the controls. The best example of this is probably on the White Land maps which have 180 degree turns with ice to screw up your traction.
Not only do you need to be perfect in order just to make the turns, but the opposing cars on master difficulty will always be right behind you, making the game only barely beatable on the hardest difficulty. It took me weeks of grinding to be able to stand a chance on King league on master, and even now I can't get first place on all five stages in that league.
I can't talk about F-Zero without talking about the music. Every song in F-Zero is amazing, and all of them NEED to be replayed with live guitar, bass, keyboards and drums. I think my favorite song is the ending song, when you see your place and time for each stage. Then again, Silence has awesome music too. They're all good. Except for Death Wind. Screw Death Wind.
F-Zero did have some glaring flaws that prevented it from being the best racing game ever. For one, there's only 15 stages in the entire game, and while the difficulty and high-speed excitement keeps you coming back, the game feels a little too short. Just one more league would have solve this problem, I think. The other extreme flaw is that there is NO MULTIPLAYER. Seriously, who makes a racing game without multiplayer?
Yet, even with these problems, F-Zero is still fun to play, even today. I think that since you can enjoy this game without a multitude of tracks or cars and with no multiplayer shows how strong quality the tracks in this game are. F-Zero would be higher on my list with these minor additions, but even so, it's still one of the enjoyable racing games I've ever played.
-------------------------------------
My Top 52:
#52 --- Star Fox 64 (N64)
#51 --- Kirby's Adventure (NES)
#50 --- Roller Coaster Tycoon (PC)
#49 --- Grand Theft Auto III (PS2)
#48 --- Metroid Prime (GC)
#47 --- Halo 3 (Xbox 360)
#46 --- Bomberman 64 (N64)
#45 --- Guitar Hero II (PS2)
#44 --- Super Street Fighter II (GEN)
#43 --- Pokemon Puzzle League (N64)
#42 --- Soul Calibur II (GC)
#41 --- Gears of War (Xbox 360)*
#40 --- Elite Beat Agents (DS)
#39 --- Call of Duty 4 (PS3)
#38 --- Super Metroid (SNES)
#37 --- The Orange Box (PS3)*
#36 --- Metal Gear Solid (PS)
#35 --- Doom (PC)
#34 --- Super Mario Kart (SNES)
#33 --- Mischief Makers (N64)
#32 --- Super Smash Bros. Brawl (Wii)
#31 --- Super Mario RPG: Legend of the Seven Stars (SNES)
#30 --- Phoenix Wright: Ace Attorney - Justice for All (DS)
#29 --- Paper Mario: The Thousand-Year Door (GC)
#28 --- F-Zero (SNES)
Title: F-Zero
Console: Super Nintendo
Release Date: 08/13/91
Genre: Racing
My Ranking: #28
-------------------------------------
F-Zero is a hyper-intense futuristic racing game. You control one of four really fast hover cars and you race on tracks with crazy turns, jumps and in some cases, lava. I love the story wikipedia gives for F-Zero, as if a racing game actually needs a story:
"F-Zero is set in the year 2560, when humanity's multiple encounters with alien life forms had resulted in the expansion of Earth's social framework. This led to commercial, technological and cultural interchanges between planets. The multi-billionaires who earned their wealth through intergalactic trade were mainly satisfied with their lifestyles, although most coveted more entertainment in their lives. This resulted in a new entertainment based on the Formula-1 races to be founded with vehicles that could hover one foot above the track. These Grand Prix races were soon named "F-Zero" after a rise in popularity of the races."
LOL.
The reason F-Zero is on my list is because of the awesome track design. F-Zero moves fast, REALLY fast. Yet, despite the speed, almost all of the stages feature 90 degree to 180 degree turns and in order to cut corners well, you need to have a solid feel for the controls. The best example of this is probably on the White Land maps which have 180 degree turns with ice to screw up your traction.
Not only do you need to be perfect in order just to make the turns, but the opposing cars on master difficulty will always be right behind you, making the game only barely beatable on the hardest difficulty. It took me weeks of grinding to be able to stand a chance on King league on master, and even now I can't get first place on all five stages in that league.
I can't talk about F-Zero without talking about the music. Every song in F-Zero is amazing, and all of them NEED to be replayed with live guitar, bass, keyboards and drums. I think my favorite song is the ending song, when you see your place and time for each stage. Then again, Silence has awesome music too. They're all good. Except for Death Wind. Screw Death Wind.
F-Zero did have some glaring flaws that prevented it from being the best racing game ever. For one, there's only 15 stages in the entire game, and while the difficulty and high-speed excitement keeps you coming back, the game feels a little too short. Just one more league would have solve this problem, I think. The other extreme flaw is that there is NO MULTIPLAYER. Seriously, who makes a racing game without multiplayer?
Yet, even with these problems, F-Zero is still fun to play, even today. I think that since you can enjoy this game without a multitude of tracks or cars and with no multiplayer shows how strong quality the tracks in this game are. F-Zero would be higher on my list with these minor additions, but even so, it's still one of the enjoyable racing games I've ever played.
-------------------------------------
My Top 52:
#52 --- Star Fox 64 (N64)
#51 --- Kirby's Adventure (NES)
#50 --- Roller Coaster Tycoon (PC)
#49 --- Grand Theft Auto III (PS2)
#48 --- Metroid Prime (GC)
#47 --- Halo 3 (Xbox 360)
#46 --- Bomberman 64 (N64)
#45 --- Guitar Hero II (PS2)
#44 --- Super Street Fighter II (GEN)
#43 --- Pokemon Puzzle League (N64)
#42 --- Soul Calibur II (GC)
#41 --- Gears of War (Xbox 360)*
#40 --- Elite Beat Agents (DS)
#39 --- Call of Duty 4 (PS3)
#38 --- Super Metroid (SNES)
#37 --- The Orange Box (PS3)*
#36 --- Metal Gear Solid (PS)
#35 --- Doom (PC)
#34 --- Super Mario Kart (SNES)
#33 --- Mischief Makers (N64)
#32 --- Super Smash Bros. Brawl (Wii)
#31 --- Super Mario RPG: Legend of the Seven Stars (SNES)
#30 --- Phoenix Wright: Ace Attorney - Justice for All (DS)
#29 --- Paper Mario: The Thousand-Year Door (GC)
#28 --- F-Zero (SNES)
Monday, December 22, 2008
Top 52: Paper Mario: The Thousand-Year Door (#29)
I've already talked about the awesomeness that happens when Mario meets the role-playing genre. Super Mario RPG was so enjoyable to play that it seemed almost impossible for another Mario RPG to top it. Paper Mario for the N64 was good, but not as good as Super Mario RPG. Then came Paper Mario: The Thousand Year Door, which still remains as one of my favorite RPGs ever. Read on to find out why.

Title: Paper Mario: The Thousand-Year Door
Console: Nintendo Gamecube
Release Date: 10/11/04
Genre: Role-Playing Game
My Ranking: #29
-------------------------------------
It's rare that a single-player video game makes me laugh out loud. Paper Mario 2 is now always the game I think of when thinking of a legitimately funny game. There is an absurd amount of text in this game, even for an RPG but, you can see why there is. The dialogue is fantastically cute with Mario only making facial and body reactions to what characters say to him. I especially loved the bomb-omb town where the bomb-ombs have a pseudo-Tourette's syndrome, and randomly say BOOM when they speak. See the video below for an example.
The humor isn't the only aspect that makes this game great. The battle system was astounding and a huge improvement over the simplistic Super Mario RPG timed hit system. In addition to having to time your attacks correctly as the hit animation ensues, you also have to press A at certain times to gain stylish points. The more stylish moves you do, the faster your star gauge fills up, and your star powers are extremely powerful.
Even action you take in battle requires the player to do some correct input in order to get a good attack-including the star powers. For example, one star-ability called Sweet Treat puts you in a minigame where hearts, flowers and poison mushrooms fall from the sky. You have to aim and shoot properly to pick up health and flower bonus while avoiding the poison mushrooms that stun you. Instead of most traditional RPGs, Paper Mario 2 keeps you busy even during the attack animation.

The battle system doesn't stop being creative there either. With every battle you go into, you have an audience watching you. By doing the stylish moves I mentioned before you can impress your audience and they give you star power. They may also even throw items to help you out or throw blocks to try and hurt you. If you catch a bad guy trying to throw a rock at you, you can jump into the audience and beat him up, if you so wish.
On top of all this you have a badge system, which is just a glorified ability system. By collecting different badges and spending badge points to equip them you can have abilities that make you have a electrified shield around you, a multi-jump attack, a health point increase, etc. Depending on the boss fight or dungeon you are in, these badges can make or break the battle for you and require some strategic thinking to use them effectively.
I remember running through this game pretty quickly, but I don't remember it being incredibly easy or insanely difficult. The Pit of 100 trials was a bit crazy, as you had to go through endless amounts of battles getting no break to go an inn or save point, only to face a really hard boss after travelling 100 floors to get there. Albeit this was optional, but to have the opportunity to partake in this hardcore challenge was appreciated.
Lastly, what I really enjoyed about Paper Mario was that they made good use of the "paper" concept. Mario and all the characters are 2D living in a 3D world. And since Mario looks like he's made out of paper, he gets to use paper like abilities when not in battle. Mario can turn into a paper airplane to fly over large gaps or turn into a paper tube to fit into tiny tunnels. The first Paper Mario didn't make any use of the paper concept, but this one did.
Paper Mario: The Thousand-Year Door is an all-around solid RPG. If you like humorous storylines, engaging turn-based battle systems and creative abilities, you're guaranteed to enjoy this game. There's a lot of text and the story is very similar to Super Mario RPG, but trust me, you won't care about these minor flaws.
-------------------------------------
My Top 52:
#52 --- Star Fox 64 (N64)
#51 --- Kirby's Adventure (NES)
#50 --- Roller Coaster Tycoon (PC)
#49 --- Grand Theft Auto III (PS2)
#48 --- Metroid Prime (GC)
#47 --- Halo 3 (Xbox 360)
#46 --- Bomberman 64 (N64)
#45 --- Guitar Hero II (PS2)
#44 --- Super Street Fighter II (GEN)
#43 --- Pokemon Puzzle League (N64)
#42 --- Soul Calibur II (GC)
#41 --- Gears of War (Xbox 360)*
#40 --- Elite Beat Agents (DS)
#39 --- Call of Duty 4 (PS3)
#38 --- Super Metroid (SNES)
#37 --- The Orange Box (PS3)*
#36 --- Metal Gear Solid (PS)
#35 --- Doom (PC)
#34 --- Super Mario Kart (SNES)
#33 --- Mischief Makers (N64)
#32 --- Super Smash Bros. Brawl (Wii)
#31 --- Super Mario RPG: Legend of the Seven Stars (SNES)
#30 --- Phoenix Wright: Ace Attorney - Justice for All (DS)
#29 --- Paper Mario: The Thousand-Year Door (GC)
Title: Paper Mario: The Thousand-Year Door
Console: Nintendo Gamecube
Release Date: 10/11/04
Genre: Role-Playing Game
My Ranking: #29
-------------------------------------
It's rare that a single-player video game makes me laugh out loud. Paper Mario 2 is now always the game I think of when thinking of a legitimately funny game. There is an absurd amount of text in this game, even for an RPG but, you can see why there is. The dialogue is fantastically cute with Mario only making facial and body reactions to what characters say to him. I especially loved the bomb-omb town where the bomb-ombs have a pseudo-Tourette's syndrome, and randomly say BOOM when they speak. See the video below for an example.
The humor isn't the only aspect that makes this game great. The battle system was astounding and a huge improvement over the simplistic Super Mario RPG timed hit system. In addition to having to time your attacks correctly as the hit animation ensues, you also have to press A at certain times to gain stylish points. The more stylish moves you do, the faster your star gauge fills up, and your star powers are extremely powerful.
Even action you take in battle requires the player to do some correct input in order to get a good attack-including the star powers. For example, one star-ability called Sweet Treat puts you in a minigame where hearts, flowers and poison mushrooms fall from the sky. You have to aim and shoot properly to pick up health and flower bonus while avoiding the poison mushrooms that stun you. Instead of most traditional RPGs, Paper Mario 2 keeps you busy even during the attack animation.
The battle system doesn't stop being creative there either. With every battle you go into, you have an audience watching you. By doing the stylish moves I mentioned before you can impress your audience and they give you star power. They may also even throw items to help you out or throw blocks to try and hurt you. If you catch a bad guy trying to throw a rock at you, you can jump into the audience and beat him up, if you so wish.
On top of all this you have a badge system, which is just a glorified ability system. By collecting different badges and spending badge points to equip them you can have abilities that make you have a electrified shield around you, a multi-jump attack, a health point increase, etc. Depending on the boss fight or dungeon you are in, these badges can make or break the battle for you and require some strategic thinking to use them effectively.
I remember running through this game pretty quickly, but I don't remember it being incredibly easy or insanely difficult. The Pit of 100 trials was a bit crazy, as you had to go through endless amounts of battles getting no break to go an inn or save point, only to face a really hard boss after travelling 100 floors to get there. Albeit this was optional, but to have the opportunity to partake in this hardcore challenge was appreciated.
Lastly, what I really enjoyed about Paper Mario was that they made good use of the "paper" concept. Mario and all the characters are 2D living in a 3D world. And since Mario looks like he's made out of paper, he gets to use paper like abilities when not in battle. Mario can turn into a paper airplane to fly over large gaps or turn into a paper tube to fit into tiny tunnels. The first Paper Mario didn't make any use of the paper concept, but this one did.
Paper Mario: The Thousand-Year Door is an all-around solid RPG. If you like humorous storylines, engaging turn-based battle systems and creative abilities, you're guaranteed to enjoy this game. There's a lot of text and the story is very similar to Super Mario RPG, but trust me, you won't care about these minor flaws.
-------------------------------------
My Top 52:
#52 --- Star Fox 64 (N64)
#51 --- Kirby's Adventure (NES)
#50 --- Roller Coaster Tycoon (PC)
#49 --- Grand Theft Auto III (PS2)
#48 --- Metroid Prime (GC)
#47 --- Halo 3 (Xbox 360)
#46 --- Bomberman 64 (N64)
#45 --- Guitar Hero II (PS2)
#44 --- Super Street Fighter II (GEN)
#43 --- Pokemon Puzzle League (N64)
#42 --- Soul Calibur II (GC)
#41 --- Gears of War (Xbox 360)*
#40 --- Elite Beat Agents (DS)
#39 --- Call of Duty 4 (PS3)
#38 --- Super Metroid (SNES)
#37 --- The Orange Box (PS3)*
#36 --- Metal Gear Solid (PS)
#35 --- Doom (PC)
#34 --- Super Mario Kart (SNES)
#33 --- Mischief Makers (N64)
#32 --- Super Smash Bros. Brawl (Wii)
#31 --- Super Mario RPG: Legend of the Seven Stars (SNES)
#30 --- Phoenix Wright: Ace Attorney - Justice for All (DS)
#29 --- Paper Mario: The Thousand-Year Door (GC)
Saturday, December 20, 2008
Flashy Friday: Gamma Bros.
Alright, so Flash Friday has turned into more like "Flashy Sometime Near Friday" or "Flashy When Rich Decides To Write It." Whatever though, I'm still sharing with you some awesome awesome games.

This week's game is Gamma Bros, an old-school space-themed shoot-em-up game. Gamma Bros has been around for a long time (since 2006) but I was only introduced to it this semester.
You control a spaceship that can move up, down, left and right. However, instead of only being able to shoot upwards (or sideways) like most shoot-em-ups, you can shoot in all four directions in this game. The choice of shooting four directions but only one at a time makes Gamma Bros really dynamic and fun to play.
Good luck trying to stop playing this game once you've started. It's addictive.
Click here to play Gamma Bros right now.
This week's game is Gamma Bros, an old-school space-themed shoot-em-up game. Gamma Bros has been around for a long time (since 2006) but I was only introduced to it this semester.
You control a spaceship that can move up, down, left and right. However, instead of only being able to shoot upwards (or sideways) like most shoot-em-ups, you can shoot in all four directions in this game. The choice of shooting four directions but only one at a time makes Gamma Bros really dynamic and fun to play.
Good luck trying to stop playing this game once you've started. It's addictive.
Click here to play Gamma Bros right now.
Sunday, December 14, 2008
Fallout update
This is just a followup to my review of Fallout 3 a few weeks ago.
Around the end of November, Bethesda announced the upcoming DLC for their game Fallout 3. Among other things this included the release of a construction toolset for the game. Well last week they released the toolset and the trickle of mods for the game has turned into a torrent of user created material.
The construction set is available for download at the Fallout 3 website as well as on Fallout3Nexus. They've even put up a wiki to explain how it works along with a tutorial to get you started.
So far the best site for mods seems to be Fallout3Nexus.
While the mods out so far vary from nude mods to new weapons to replacement companions for your character, it's only a matter of time until we start seeing some pretty amazing work.
For now though I'm comfortable in saying that Fallout 3 is now a game worth buying. That is, as long as you're buying the PC version. While there will be DLC for the X-Box 360, the mods are only on the PC version and there are alot of bugs in the game that will only be fixed by the fans.
PC wins again console junkies. Bwahahahahahahahaha!!! ^^
Around the end of November, Bethesda announced the upcoming DLC for their game Fallout 3. Among other things this included the release of a construction toolset for the game. Well last week they released the toolset and the trickle of mods for the game has turned into a torrent of user created material.
The construction set is available for download at the Fallout 3 website as well as on Fallout3Nexus. They've even put up a wiki to explain how it works along with a tutorial to get you started.
So far the best site for mods seems to be Fallout3Nexus.
While the mods out so far vary from nude mods to new weapons to replacement companions for your character, it's only a matter of time until we start seeing some pretty amazing work.
For now though I'm comfortable in saying that Fallout 3 is now a game worth buying. That is, as long as you're buying the PC version. While there will be DLC for the X-Box 360, the mods are only on the PC version and there are alot of bugs in the game that will only be fixed by the fans.
PC wins again console junkies. Bwahahahahahahahaha!!! ^^
Top 52: Phoenix Wright: Ace Attorney Justice for All (#30)
This pick is more of a shout out to the entire Phoenix Wright series for the Nintendo DS. It's hard just to pick one game in the series without talking about the others since they are so woven together but, it would also be silly for this series to take up four slots on my Top 52 list as well. Regardless, the Phoenix Wright series owned my life for a semester and all I could think about was playing this game.

Title: Phoenix Wright: Ace Attorney - Justice for All
Console: Nintendo DS
Release Date: 01/16/07
Genre: Adventure/Visual Novel
My Ranking: #30
-------------------------------------
In the Phoenix Wright series, you play as Phoenix Wright, a up and coming lawyer. Yes, Phoenix Wright is a lawyer game. In each case, which is always a murder case of some kind, you are playing as the defense attorney for someone who has been wrongfully accused. It is your job to find the contradictions in the witness' statements and find holes in the prosecutor's arguments.
Sounds boring at first, trust me; I know. However, once you start playing the Phoenix Wright games, your hooked for a couple of reasons. For one, the cases you deal with are astounding and finding the contradictions is a surprisingly difficult task if you're not accustomed to thinking outside the box. I would love to give an example here of what I'm talking about, but I do not want to spoil anything about the crazy twists that are in every case of every Phoenix Wright games. Seriously, you can NEVER foresee how a case will end. Sure, you'll end up winning the case, but how you win will blow your mind.
Calling the Phoenix Wright series a visual novel is surprisingly accurate. The connection you'll gain to Phoenix Wright will become so strong by the end of the fourth game because the writing is by far the best I have ever seen in any video game. When you catch a tricky contradiction in a witness statement, you'll share your excitement with Phoenix. When you see Phoenix lose a battle, you'll emphasize with his feelings. Anyone who enjoys character development in video games has to play this game.
This game should have failed miserably since the gameplay is minimal. When investigating a crime, Phoenix Wright is a point and click adventure. When finding contradictions, all you are doing is reading text, searching through your evidence and pressing the "Press" button for more information out of the witness. However, since the story is so engaging and the music is fantastically composed (and fits the environment of the game), the minimalist gameplay doesn't even matter.
Though Phoenix Wright is a lawyer game, you can see from the videos and photos that the game looks very anime. This works to Phoenix Wright's advantage as whenever you counter an argument the screen shakes, the background moves really fast, and the animations are highly exaggerated, making the pleasure of finding a contradiction that much more exciting. Sometimes you'll just laugh from the animation alone (e.g. a prosecutor throws coffee at Phoenix... multiple times, lolz).

I highlight Justice for All (the second of four games in the series) in this post since it features my favorite case in the entire series. The wikipedia article on this game gives an excellent description of the case without giving away the major twists. "Phoenix defends Matt Engarde, an actor charged with the murder of his television rival Juan Corrida. This case ends up becoming a personal matter after Maya [your assistant] gets kidnapped by an assassin hired by the real perpetrator." Ah! I want to say so much but I have to respect the spoilers! Lame.
The Phoenix Wright series has gained a huge following of deeply devoted fans. On Newgrounds I discovered a long series of flash animations and spinoffs called Phoenix Wrong. The Phoenix Wrong animation series takes the animations from the Phoenix Wright series, as crazy as they are, and re-appropriates them with sound bytes from movies, songs, pop culture, etc. It sounds silly as first, but some people are REALLY creative with the combinations of sound bytes and Phoenix animations. (Howard Dean's famous exclamation + Von Karma's scream animation = ROFLMAO). A good example is shown below.
The Phoenix Wright games are probably the best sleeper hits in video games right now. Even after four games in the series being released, and a fifth one being announced, this series isn't at the forefront of video gamer's minds, and it should be. Sure, there are many ways you can attack Phoenix Wright's style, the main one being the gameplay is minimal. However, regardless of how bad it looks from the outside, once you play it, you'll be captivated in fantastically fun experience.
>.>
OBJECTION!
-------------------------------------
My Top 52:
#52 --- Star Fox 64 (N64)
#51 --- Kirby's Adventure (NES)
#50 --- Roller Coaster Tycoon (PC)
#49 --- Grand Theft Auto III (PS2)
#48 --- Metroid Prime (GC)
#47 --- Halo 3 (Xbox 360)
#46 --- Bomberman 64 (N64)
#45 --- Guitar Hero II (PS2)
#44 --- Super Street Fighter II (GEN)
#43 --- Pokemon Puzzle League (N64)
#42 --- Soul Calibur II (GC)
#41 --- Gears of War (Xbox 360)*
#40 --- Elite Beat Agents (DS)
#39 --- Call of Duty 4 (PS3)
#38 --- Super Metroid (SNES)
#37 --- The Orange Box (PS3)*
#36 --- Metal Gear Solid (PS)
#35 --- Doom (PC)
#34 --- Super Mario Kart (SNES)
#33 --- Mischief Makers (N64)
#32 --- Super Smash Bros. Brawl (Wii)
#31 --- Super Mario RPG: Legend of the Seven Stars (SNES)
#30 --- Phoenix Wright: Ace Attorney - Justice for All (DS)
Title: Phoenix Wright: Ace Attorney - Justice for All
Console: Nintendo DS
Release Date: 01/16/07
Genre: Adventure/Visual Novel
My Ranking: #30
-------------------------------------
In the Phoenix Wright series, you play as Phoenix Wright, a up and coming lawyer. Yes, Phoenix Wright is a lawyer game. In each case, which is always a murder case of some kind, you are playing as the defense attorney for someone who has been wrongfully accused. It is your job to find the contradictions in the witness' statements and find holes in the prosecutor's arguments.
Sounds boring at first, trust me; I know. However, once you start playing the Phoenix Wright games, your hooked for a couple of reasons. For one, the cases you deal with are astounding and finding the contradictions is a surprisingly difficult task if you're not accustomed to thinking outside the box. I would love to give an example here of what I'm talking about, but I do not want to spoil anything about the crazy twists that are in every case of every Phoenix Wright games. Seriously, you can NEVER foresee how a case will end. Sure, you'll end up winning the case, but how you win will blow your mind.
Calling the Phoenix Wright series a visual novel is surprisingly accurate. The connection you'll gain to Phoenix Wright will become so strong by the end of the fourth game because the writing is by far the best I have ever seen in any video game. When you catch a tricky contradiction in a witness statement, you'll share your excitement with Phoenix. When you see Phoenix lose a battle, you'll emphasize with his feelings. Anyone who enjoys character development in video games has to play this game.
This game should have failed miserably since the gameplay is minimal. When investigating a crime, Phoenix Wright is a point and click adventure. When finding contradictions, all you are doing is reading text, searching through your evidence and pressing the "Press" button for more information out of the witness. However, since the story is so engaging and the music is fantastically composed (and fits the environment of the game), the minimalist gameplay doesn't even matter.
Though Phoenix Wright is a lawyer game, you can see from the videos and photos that the game looks very anime. This works to Phoenix Wright's advantage as whenever you counter an argument the screen shakes, the background moves really fast, and the animations are highly exaggerated, making the pleasure of finding a contradiction that much more exciting. Sometimes you'll just laugh from the animation alone (e.g. a prosecutor throws coffee at Phoenix... multiple times, lolz).
I highlight Justice for All (the second of four games in the series) in this post since it features my favorite case in the entire series. The wikipedia article on this game gives an excellent description of the case without giving away the major twists. "Phoenix defends Matt Engarde, an actor charged with the murder of his television rival Juan Corrida. This case ends up becoming a personal matter after Maya [your assistant] gets kidnapped by an assassin hired by the real perpetrator." Ah! I want to say so much but I have to respect the spoilers! Lame.
The Phoenix Wright series has gained a huge following of deeply devoted fans. On Newgrounds I discovered a long series of flash animations and spinoffs called Phoenix Wrong. The Phoenix Wrong animation series takes the animations from the Phoenix Wright series, as crazy as they are, and re-appropriates them with sound bytes from movies, songs, pop culture, etc. It sounds silly as first, but some people are REALLY creative with the combinations of sound bytes and Phoenix animations. (Howard Dean's famous exclamation + Von Karma's scream animation = ROFLMAO). A good example is shown below.
The Phoenix Wright games are probably the best sleeper hits in video games right now. Even after four games in the series being released, and a fifth one being announced, this series isn't at the forefront of video gamer's minds, and it should be. Sure, there are many ways you can attack Phoenix Wright's style, the main one being the gameplay is minimal. However, regardless of how bad it looks from the outside, once you play it, you'll be captivated in fantastically fun experience.
>.>
OBJECTION!
-------------------------------------
My Top 52:
#52 --- Star Fox 64 (N64)
#51 --- Kirby's Adventure (NES)
#50 --- Roller Coaster Tycoon (PC)
#49 --- Grand Theft Auto III (PS2)
#48 --- Metroid Prime (GC)
#47 --- Halo 3 (Xbox 360)
#46 --- Bomberman 64 (N64)
#45 --- Guitar Hero II (PS2)
#44 --- Super Street Fighter II (GEN)
#43 --- Pokemon Puzzle League (N64)
#42 --- Soul Calibur II (GC)
#41 --- Gears of War (Xbox 360)*
#40 --- Elite Beat Agents (DS)
#39 --- Call of Duty 4 (PS3)
#38 --- Super Metroid (SNES)
#37 --- The Orange Box (PS3)*
#36 --- Metal Gear Solid (PS)
#35 --- Doom (PC)
#34 --- Super Mario Kart (SNES)
#33 --- Mischief Makers (N64)
#32 --- Super Smash Bros. Brawl (Wii)
#31 --- Super Mario RPG: Legend of the Seven Stars (SNES)
#30 --- Phoenix Wright: Ace Attorney - Justice for All (DS)
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