Sunday, February 15, 2009

The St. Dead Space Massacre

I hate Valentine’s Day. I mean I really hate it. I’ve only had one good one in my entire life. The rest have been mainly depressing and unpleasant as I get to look on as the happy couples around me get all love-y and there’s not a damned thing on TV that doesn’t involve love in some way. So I decided to vent all of that pent up anger and hostility. I’ve also meant to write a review of Dead Space but up until now I couldn’t really express how it made me feel. You've been warned.

Dead Space sucks. It’s a pathetic rip off of other horror games and not a very good one at that. Everything they did in Dead Space has been done before and has been done better by the games that did it. They took everything of value from System Shock 2, Resident Evil 4, and Doom 3, and then ditched any attempt at real creativity. They stole the setting straight out of Doom 3. The only difference was that Dead Space at least got the damned flashlight thing right. The combat’s straight out of Resident Evil 4 but not as smooth or user friendly, and you actually have less inventory space. Finally, the attempt at horror is a sad imitation of the work of art that System Shock 2 was. It’s like comparing H.P. Lovecraft to Dean Koontz. And frankly, the story and suspense is terribly predictable.

The suspense is completely ruined by badly timed music and poor game design. In a lot of suspenseful games, the designers will use the music as a way to build up tension and to scare the player. The music might rise suddenly as you open a door to reveal only emptiness beyond it, further building the suspense. In Dead Space the music track misses these subtle tricks completely. It sounds like they stripped the soundtrack from another game and didn’t change it up. The music doesn’t really feel attached to the events in the game unless you count cut scenes. You might find yourself wandering down a well lit hall when the music suddenly bursts forth in an aggressive series of notes. However nothing else in the game builds to this and nothing jumps out so all it really does is numb you to any successful use the music might be put to.

Similarly, the level design is piss poor. To move about the ship, the mutant zombies you’re fighting use the…wait for it…air vents. This would make some sense except there are 2 types of air vents. Vents with their covers intact, and vents with broken covers. The monsters will burst forth from the covered vents EVERY GOD DAMNED TIME, and never emerge from the empty vents. You can enter a room and instantly predict where every monster is about to emerge from and be 100% correct. Now the monsters you fight in Dead Space are zombies, but their weird parasite infested space zombies so head shots don’t work, so you have to cut off their limbs. Luckily the ship’s just packed to the brim with odd laser cutting guns that don’t seem to have any real use outside of dismembering space zombies. Now this might make you think that aiming these cutting lasers is really important as you have to slice off every one of the zombies’ limbs to take them down. Well if so then you have far too much faith in these developers. No, you can pretty much just point the guns at the monsters and fire until they fall to the ground. Aiming does damn near nothing. Another big aspect of the game is that the corpses of the crew laying about the ship might rise from the dead at any moment, and damn is this ship covered in corpses. However this too is thrown together with idiotic abandon. Normal corpses look like…well, corpses really, and the zombies look like multi-legged insect people zombies. Well say you walk down a hall and see two normal corpses. Well, to be careful you cut off their limbs and move on. If you come back later you will actually see a new corpse lying between the 2 old ones, but the fact that it’s a zombie isn’t even hidden as there are long scythe legs sticking up in the air. So the surprise is ruined and you can blow them away from a distance every time. In fact, as you play this game (assuming you ignore my advice and waste you money) if at any point you think “you know, I bet a monster would pop out here”, then guess what, a god damned monster’s about to pop out of there.


Even the god damned plot is ripped off of System Shock 2. There’re some parasites found on an alien planet and there’s an attempt by a group on the ship to take them back to Earth to infect it. Same damned plot, right down to the “twist” at the end. The only difference is that Shodan did it with more style. And if you are unlucky enough to have given the damned PC port a chance, then I pity your sad ass. Think back to the ungodly heinous PC ports of console games from the late 90s. Well this one is worse. The controls are crap and there’s no way for you to fix them. On the PC the HUD is torture and the graphics are crap. I have a PC that can run Left4Dead at very high quality graphics with no lagging, same for Bioshock and Fallout 3. I loaded up a borrowed copy of Dead Space for the PC and the graphics were crap. The anti-aliasing was broken, the bloom was hyperactive, and the motion blur was just off. And I’m not the only person to experience these problems. However, EA’s response to these problems was pretty much “Fuck You, you should have bought the console version.” Well, not literally, but clean it up PR-wise and that was their message.

So here’s my recommendation. Don’t buy this game. Don’t even rent it unless you can get your hands on a copy cheap. Hell, if you somehow know any of the people involved in its design, walk up to them and crack em upside the head with a bat. A good solid bat, none of this aluminum crap*. Instead go play System Shock 2. It’s a PC game, but it’s old and will run on practically any system that’s around these days. It’ll scare the shit out of you (Bioshock is the “pg-13” game by the same developers, while SS2 was as “R”) and you will be better for it. Then again Halo’s somehow become one of the “greatest games of all time” and if that trend in gamer taste continues you can all expect to see me one of these days, perched up in a clock tower with a high-powered hunting rifle and a CD player running J-Pop in a continuous loop. You’ve been warned.


*Please don’t actually commit assault based off of what I’ve said. Because if you do, then my ass’ll get sued or thrown in jail for suggesting it, and then I’ll have to come for you. And I’ll be piiiiiiiiiiised like you wouldn’t believe.

Friday, February 13, 2009

Flashy Friday: Squares 2

In Flashy Friday segments, normally I just give the picture of the featured game, a brief description and then a link to go play it. This time Flashy Friday is a bit longer since I have a particularly cool story about this one.
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I remember playing Squares 2 a couple of years ago after stumbling upon it at ebaumsworld (remember that crazy site?). It was a simple flash game really. You control a black square via the mouse and your job is to collect other black squares and avoid red ones. The squares shoot from all sides of the screen so the game gets pretty intense with all the squares zipping back and forth. In addition, as you pick up black squares you get bigger in size, making it easier to pick up black squares and making yourself a pretty big target for red ones. There are also power-ups and power-downs you can collect, ranging from brief invincibility, to making your square even more gigantic.

Squares 2 wasn't easy by any means though. You need to have really quick reaction time in order to keep raising your score. On top of all this, Squares 2 has a pretty sick beat going on in the background that fits perfectly with all of the moving squares. The music is incredibly addictive and the coolest effect is when you get the slow motion power-up, causing the music to fade so only the percussion is audible, and then have the music come back in full when the slow motion wears off. Needless to say, I liked this game, and I know a lot of other gamers who have.


Fast forward to two days ago. I'm sitting at a table at one of PLAY's weekly game night meetings. This tall dude with a fro is sitting next to me with an Yngwie Malmsteen shirt on and I'm listening to Steve Vai on my headphones. He hears the music, asks me who it is, and we begin exchanging progressive metal artists that we both enjoy. (We both agreed that Yngwie is overrated).

We eventually ended up talking about out majors/concentration, and I tell him I'm in video game production. After hearing this, he tells me that he just started selling this flash game for iPhone, a flash game he made a long time ago. He needed some help marketing it, and I told him to get on various forums, get in touch with a couple of contacts I have, post the game on newgrounds, addictinggames, and kongregate, etc. All the meanwhile I realize we haven't even properly introduced ourselves or that I haven't even seen the game yet.

He tells me his name is Gavin Shapiro, and as I typed his name into facebook, my long-term memory twitched. Where the hell have I seen this name before? I think nothing of it and I ask him what the name of his game was. He says "you've probably never heard of it, but it called Squares 2."


I had this moment of sudden realization, kinda like the moment Edward Norton had in Fight Club when he finds out who Tyler Durden REALLY is. I had what some people would call a moment of clarity.

So I had a little geek out moment when I found out this guy made this game. I ended up telling this information to everyone in games club, and I'm pretty sure I made Gavin a little embarrassed. Little did he know that he was a mini-celebrity since a lot of people have played his flash game and really enjoyed it. So this blog entry is part normal flashy friday and a bit of a shout-out to Gavin.

Click here to play Squares 2 right now.

And if you happen to have an iPhone, look for Squares 2 in the app store. The game is only $0.99 and you'll be able to compare your scores on a global leaderboard. Not only will you enjoy the game, but the money will go to Gavin for developing this awesome flash game.

Saturday, January 24, 2009

Presidential Flash Games

If you check out the politics tag on Will and Beyond, you'll see that I have Obama fever.  How can I work that into a post here on Table Salt Games?  How about some Obama flash games.  Kongregate links are given whenever possible.  Be forewarned that none of these are as good as you'd find on Flashy Friday.

The Good:

Campaign: General Election: Fun strategy game where you have to win over all of the regions of the US using your candidate and staff.  Staffmembers include the Spinmeister, Fundraiser, and the Operative.  Slinging mud and launching negative campaign ads are two examples of fun attacks you have.

The Mediocre:

Polimon: Politics + Pokemon = Polimon.  Walk around the country activating states while you run into random battles with evangelists, political conservatives, etc.

Super Obama World: A Super Mario World knockoff.  Instead of mushrooms making you grow big, slices of pie (huh?) make you wear sunglasses.  Don't collect coins, but rather American flags.  Levels such as "The Real America" and "I Can See Russia from my House!".  Unfortunately, I got to the end of one of the levels, and nothing happened...

Race for the White House: Very easy.  At some point in the beginning I ran past McCain and never saw him again.  Collect money, avoid campaign road blocks, and don't kill birds unless you want to lose the green vote.

The Bad:

Hilary vs. Obama: Do like clicking a lot?  As long as you don't expect anything other than clicking, this could be the game for you!

Obama vs. Joe the Plumber: Punch with M, block with B.  Yeah, that's it.  As tired as I was of hearing about Joe the Plumber, this still isn't very satisfying.

American Chess 2008: Are all of these games just bad attempts at fighting games, 'Obama vs. [insert opponent's name here]'?

Barack Obama Race for the White House: Not a fighting game, but still.  Looking for a bad Puzzle Bobble knockoff?  Here you go.

And on a completely unrelated note, here's a inexplicably fun Monopoly knock-off.

Godspeed.

Friday, January 16, 2009

Flashy Friday: 99 Bricks

This game came out a while ago on Kongregate but since I've been talking about Tetris recently, I figured I should put this game up as the Flashy Friday game as it's an interesting variant on Tetris.


Instead of focusing on making lines, 99 bricks is focused on making towers. The bricks you have are identical to tetraminoes but, gravity will affect the pieces. So as you build your tower you'll begin to realize that it is swaying, and suddenly leaving a thin column on the right of left sides for a line piece isn't a good strategy.

This game is very addictive and the challenges on Kongregate are just mean. Building a tower with a height of 600 is crazy hard as is, and using all 99 bricks in one tower is also insane. It's not impossible though; my friend Angela did manage to achieve both of those goals. And she STILL holds it over my head as one of her gaming achievements over me.

*sigh*

Click here to play 99 bricks right now.

Tuesday, January 13, 2009

Amazing Tetris Videos

Most of the easter eggs I put in my posts are in my Top 52 segment. I didn't put any in the Tetris DS (#25) post because there are just too many great Tetris videos out there. So instead I'm just going to compile them here for you all to enjoy.

Note: If know of any other awesome Tetris videos, please tell me and I'll update this post with the video.

The Original Human TETRIS Performance by Guillaume Reymond


Human Tetris (2:05 is hilarious)


Stupid Tetris


Mega64: Tetris


Tetris Ninjas


Tetris: The Movie


Little Big Planet Tetris Completed Version


Tetris Japanese Player (my favorite, if you get bored watch from 4:00 on: your mind will get blown)


Tetris is awesome.

Top 52: Tetris DS (#25)

I love Tetris. I knew Tetris had to be on my list and the DS version is the best one out yet. In fact, Tetris DS is the highest rated DS game on my Top 52. Read on to find out why.


Title: Tetris DS
Console: Nintendo DS
Release Date: 03/20/06
Genre: Puzzle
My Ranking: #25
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Tetris is more than a game. Tetris has become so popular that it has become a cultural phenomenon. One man has been jailed for not turning off his game of Tetris on a flight in England. Tetris has been studied for it's effects on the brain. Some people even have suffered from the Tetris effect, where they either see delusions of blocks falling in their eyes, of look at everyday objects and cannot help but picturing how they form together to make lines.

I've never had delusions of Tetris blocks, but I still organize items into lines in my mind, mostly because of Tetris DS. I've played Tetris for the NES and of course for the Game Boy, but I believe that Tetris DS is the best iteration of the series.



The first thing you'll notice in Tetris DS is that there are classic NES characters running around on the top screen. When you complete lines, Mario will advance in Super Mario Bros., or maybe you'll see Link stabbing Octoroks, or possibly even the Balloon Fight guys flying around hitting balloons. The NES animations are a nice touch to the Tetris game, as both Tetris and the NES characters are nostalgic.

Tetris DS had everything that I think Tetris should have. Tetris DS has the hold feature, where you can store on piece on the side and swap it out for another. Tetris DS also has the "easy spin" feature, where the Tetrominoes don't automatically stick to the pieces upon touching them, allowing you to spin pieces to place them properly. Tetris DS also has six playing modes, most of which are good, and the game also has online play.



Tetris DS has the marathon mode where you can just play forever, and I've maxed out the lines completed counter at 999 multiple times. Within marathon mode though, they also have versus CPU and the CPU character on the highest level is pretty hard so that stays enjoyable. Seriously, if you make one mistake against a level 5 CPU, you lose. I like that. Tetris should appeal to the insane.

Tetris DS also had mission mode, where you have to complete different tasks in an allotted time. Tasks include easy tasks like "clear four lines at once" or ones that require a bit preparation like "clear 2 lines with [insert tetromino here]." All of this action happens with NES Link in the background and the timer is ten heart containers slowly draining if you don't complete the task.

One other mode I'll highlight is one that Lima really enjoyed. This mode was called Touch and required you to use the stylus. To start, tons of tetrominoes would be placed randomly together, forming a large tower. At the top of the tower would be a bunch of caged balloons. The goal is to use the stylus to turn the blocks, form lines that would disappear and then have the balloons reach the floor. I don't know why Lima enjoyed this mode so much, but at least it was creative, I think.


For all of Nintendo's problems with Wi-Fi, their online play for Tetris DS was awesome. I still find games very quickly and all of the games are really intense. When you complete a line, you send grey blocks to your opponent from the bottom up. However, the blocks you send are lined up perfectly, so if it's open, you'll give your opponent a free Tetris that he'll send back to you, and then you'll send back it back to him, and so forth. It's addictive and you need to be stupid fast.

I still play Tetris DS and I still play it online. Whenever I'm having a bad day, I still put this game on and watch lines (and my problems) disappear. I've always been a Tetris lover, and there's no question that Tetris DS is the best I've seen in classic Tetris iterations. Multiple modes, quirky but fitting NES graphics, and reliable and competitive online play. Tetris DS is one DS game I'll be playing for years to come.
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My Top 52:
#52 --- Star Fox 64 (N64)
#51 --- Kirby's Adventure (NES)
#50 --- Roller Coaster Tycoon (PC)
#49 --- Grand Theft Auto III (PS2)
#48 --- Metroid Prime (GC)
#47 --- Halo 3 (Xbox 360)
#46 --- Bomberman 64 (N64)
#45 --- Guitar Hero II (PS2)
#44 --- Super Street Fighter II (GEN)
#43 --- Pokemon Puzzle League (N64)
#42 --- Soul Calibur II (GC)
#41 --- Gears of War (Xbox 360)*
#40 --- Elite Beat Agents (DS)
#39 --- Call of Duty 4 (PS3)
#38 --- Super Metroid (SNES)
#37 --- The Orange Box (PS3)*
#36 --- Metal Gear Solid (PS)
#35 --- Doom (PC)
#34 --- Super Mario Kart (SNES)
#33 --- Mischief Makers (N64)
#32 --- Super Smash Bros. Brawl (Wii)
#31 --- Super Mario RPG: Legend of the Seven Stars (SNES)
#30 --- Phoenix Wright: Ace Attorney - Justice for All (DS)
#29 --- Paper Mario: The Thousand-Year Door (GC)
#28 --- F-Zero (SNES)
#27 --- Katamari Damacy (PS2)*
#26 --- Mario Kart 64 (N64)
#25 --- Tetris DS (DS)*

*- Denotes highest ranked game for that console

Monday, January 12, 2009

Scrabulous, is that you?

Know that feeling of running into an old friend on the street, and having him call out your name You see the face, but you don't recognize it immediately.  Then it hits you, friend!  But wait, some things have changed.  As you see one thing different him, you start to notice others...

This fits well with my relationship with Scrabulous.  You may remember that my first post here was mourning the loss of my good friend.  I moved on, made other friends, and now I find that Scrabulous has risen from the dead.  Zombie Scrabulous?  Enough with these ridiculous analogies, on to some content.

Apparently, about 3 months ago, Lexulous.com was born, and used the old Scrabulous data.  It was until 2009 when it was reborn on Facebook, and we got a message from Rajat and Jayant that they had returned.  I was amazed; all of my old games were still saved, and active.

I made my first move, and was filled with joy.  A few plays later, I noticed something strange.  The Z is worth 12 points???  As any serious Scrabble player can tell you, the Z is only worth 10 points.    Maybe this was just in the new game I started.  No, they went back and updated all of the tiles on the old games too.  Did they update the scores?  Maybe, but there's no way to really tell.  Here's a list of the updated tiles, with their Scrabble values in parentheses:1

B:4 (3)
C:4 (3)
F:5 (4)
H:5 (4)
K:6 (5)
M:4 (3)
P:4 (3)
Q: 12 (10)
T: 2 (1)
V: 5 (4)
W: 5 (4)
Y: 5 (4)
Z: 12 (10)

Sure, there's a different name2, and a slightly different scoring system, but will I still play the game?  Of course.  I can't turn my back on a game I love, even if it's a slightly deformed version of it.

Has anyone else noticed any other changes?  Also, challenge me to a game.

[1]: This is going off memory, so something might be wrong.  But don't tell me if it is, I don't want to feel ashamed.
[2]: Today we debated whether or not it's a good name.  I think it's fine (derived from lexicon, but still keeping the some resemblance to Scrabulous), but other people thought it sounded like ass (their words, not mine).  Your thoughts?

Godspeed.